Crate Jam Play now

Coming soon to iPhone and Android

Slide the crates. Clear the road.

Pip is the smallest courier in Shiftmere, and the flood has left every street jammed with crates. Drag them out of the way, open a road to the gold gate, and get the parcel through.

Download on the App StoreComing soonGet it on Google PlayComing soon
  • No ads, ever
  • Every level proven solvable
  • Plays offline
Pip, a young fox courier in a red cap with a satchel.

Try it here

Get Pip through the gold gate

Drag a crate along its groove. Crates only slide the way they point, so the long ones are the tricky ones. Open the lane and Pip drives out by himself.

  1. 1Find what is blocking Pip's row.
  2. 2Work out what is blocking that.
  3. 3Slide, thunk, repeat. The fewer moves, the better.

Four real levels from the game, played right here. Nothing to install.

Level 1 of 4 Moves 0

One new idea at a time

The street changes every few levels

Every new thing arrives on its own, on a level built to teach it, with no wall of text. You will know what it does before you know its name.

A board with long crates and two grey rocks.
A mystery level with sealed crates marked with a question mark.
A timed level with a clock reading thirty seconds and the hint Beat the clock.
From level 1

Crates and the gold gate

Each crate slides one way: along its groove. Pip's cart is the orange one. Clear his row, and he rolls out through the gate with a gold road lit ahead of him.

Long crates and rocks

Some things are bigger, some never move

Long crates fill three cells and take more room to get past. Rocks stay exactly where the flood left them, so the road has to go around.

Mystery crates

What is in the box?

Sealed crates will not budge until something bumps into them. Then they pop open and show which way they slide, and your plan changes.

Against the clock

Some deliveries are on a timer

No move limit, just a clock that starts on your first slide. Read the board first: looking is free.

Ice

Slippery when frozen

A crate that stops on ice keeps sliding until it is clear of it or hits something. So does Pip. Use it, or watch it ruin everything.

Keys and gates

Pick up the key on the way

Padlocked gates block everything until Pip's cart has rolled over every key. The key is never in easy reach: something is always in the way.

Sleepy sheep

Bramble's flock goes where it likes

You cannot push a sheep. Every few moves each one wakes, ambles a cell along, and turns round when it bumps into something. Sometimes right into your road.

And more on the way: doors, one-way streets, and boards that hand Pip down to the next.

When you need a hand

Boosters, each with one clear job

Every one answers a moment you will recognise. None of them is the only way through.

  • Step back

    “I slid the wrong one.” Takes the last move back and gives it back to you.

  • Mallet

    “That one crate is in the way of everything.” Bonk. Gone.

  • Crane

    “I can see where it needs to go.” Lift a crate and set it down anywhere it fits.

  • Turntable

    “Right crate, wrong way round.” Swing it a quarter turn so it slides the other way.

  • Lantern

    “I am stuck and I do not know why.” Lights up the next three best moves.

  • Snack basket

    A head start: five extra moves before you begin.

  • Early bird

    A head start: one crate cleared off the road at the start.

  • Lucky clover

    A head start: the Lantern lit for your first three moves.

The town

After the flood, Shiftmere needs a courier

Shiftmere is a lakeside town of crooked roofs, flower boxes and wooden jetties. When the Great Spring Flood went down, it left the town in a tangle: crates wedged in alleys, market stalls in the road, boats up on the quay and sheep asleep in doorways.

Nobody can get anything anywhere. Except Pip, with a red cap, a wooden cart and a real talent for seeing how things fit. There is no villain in this story. The problem is mess, and every delivery tidies a little more of it.

Pip the fox, smiling, in a red cap.
PipThe courier. Quick, curious, never says a word. You.
Captain Barnaby the otter in a captain's hat, waving from a boat.
Captain BarnabyHarbour master. A big laugh and a lot of tall tales.
Bramble the sheep looking startled.
BrambleSleeps anywhere, especially in your way. Blissfully unbothered.

Mayor Hazel, Rosa the baker, Old Tock the clockmaker, Wren the miller and Moss the mole are waiting further into town.

The journey

Six districts to bring back to life

From the harbour at dawn to lanterns over the lake. Each district has its own host, its own crates and its own new trick.

  1. 01

    The Harbour

    Morning blue and rope tan. Fishing boats, the quay and the old harbour bell. Host: Captain Barnaby.

  2. 02

    Market Square

    Striped awnings and warm reds. A fountain, a clock face, bunting, and keys to find. Host: Old Tock.

  3. 03

    Bakery Lane

    Butter yellow and cinnamon. The café terrace, flower boxes and one-way streets. Host: Rosa.

  4. 04

    Millbrook Meadows

    Fresh greens and sky blue. The mill wheel, the bridge and the orchard. Host: Wren.

  5. 05

    Clocktower Hill

    A golden afternoon. Town hall, the library gardens and twin deliveries. Host: Mayor Hazel.

  6. 06

    Lighthouse Point

    Sunset coral into festival night. Light the lamp, and the Summer Lantern Festival can go ahead.

Fair by design

A puzzle game that respects your time

0

Ads. Not one, ever.

No banners, no videos between levels, and no advertising code in the game at all. Just puzzles.

100%

Of levels proven solvable

A solver checks every level before it ships, and knows the fewest moves it takes. No level is ever impossible.

3 days

Of unlimited hearts to start

A welcome gift for new players. After that, hearts refill on their own, for free.

0 paywalls

Every level, free to finish

Coins and boosters can make a level easier. They are never the only way through.

Plays without a connection

On the train, on a plane, in a field. The levels are all on your phone.

A few minutes, most days

Always a reason to come back

  • A daily reward that grows

    Claim it each day and the streak builds, week after week, with bigger milestones along the way.

  • Leaderboards that move overnight

    Global, your country, and this week. Every result is re-played on our servers before it counts.

  • Win streaks and chests

    Deliver in a row for free head starts, and open a chest every few levels.

  • Your progress, on every phone

    Game Center or Google Play Games keep it safe without a button. Sign in with Apple or Google to carry it between iPhone and Android.

From the game

Every screen, made to be played

  • Home: Pip on the harbour at dusk, with a big green Level button.
  • A hard level with a key, a padlocked gate and a sheep.
  • The Delivered card with stars, a streak and a chest.
  • The level map for The Harbour.
  • The road is clear and a gold path lights to the gate.
  • The Head start card with three pre-level boosters.
  • A level with ice tiles.
  • The profile page with Pip's portrait and your journey.
  • The Turntable booster showing where a crate can turn.

Almost ready

Pip is loading the cart

Crate Jam is coming to the App Store and Google Play. Free to play, no ads, one thumb, a few minutes at a time.

Download on the App StoreComing soonGet it on Google PlayComing soon